3 Fabric & Quilt. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。 Tigersenpai 3 months ago • posted last year. Published on Apr 23, 2023. 20. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin featuresMore Texture Animations . blueaxolotl_mc • 4 months ago. Settings & configuration. It is compatible with OptiFine, Sodium, Iris Shaders and other shaders, and supports many mod added entities. 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. [V3. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. Settings & configuration. Puzzle was created to solve the latter by providing a united config for OptiFine replacement mods, built-in support for the most relevant alternatives and a API for other mods to take advantage of. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. External resources. 18. - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with. 3. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) broke: puzzle support will be broken for a. This mod should be compatible with any mod added entities. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. - fixed elytra emissive texture rendering. This mod should be compatible with any mod added entities. 5. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Auto-featured . [ETF] Entity Texture Features Mod. This mod should be compatible with any mod added entities. Entity Texture Features; Entity Model Features; An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options ===== Since I've already made posts explaining various common problems with my pack and mediafire, any comments. removed compatibility warning that disabled block entity features with the quark mod present, issue has been fixed. [4. ” Finally, Installing the Animatica will “add animations for textures, e. 2. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . added an option to enable extra warden textures like the heart to apply to the entire model. 47569 downloads. 6. 4 on Modrinth. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. as well as fixing a notorious `Tinkers construct` crash on forge. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. added model texture override support. 6 [ETF] Entity Texture Features 4. 1 on Modrinth. g "mob4. 5. It does not use cursemaven, it decompiles the built mod in the workspace. Supports 1. - added support for emissive textures on mob head blocks. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. 2. 20-4. 3. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. The Render file is here, with the spots where the texture is specified. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. Auto-featured . ETF v4. - added an option 'enabled by default' to set ETF to not tamper with any. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. png should variate with big_chungus_0. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 1 Fabric & Quilt. 0 on Modrinth. json; A few of these options can also be changed via the Puzzle mod; Mod support. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 0. Entity Model Features. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. - improved compat with modded custom boat type textures. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. Versions [ETF] Entity Texture Features 4. properties file loading (will be used in EMF) added an option to enable transparent skins for all players, even ones not using ETF skin features. json; A few of these options can also be changed via the Puzzle mod; Mod support. png" now variates with "mob4. x 2. Vanilla textures are assigned a texture number of 1. More Texture Animations . Supports 1. 2 on Modrinth. added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI) added new mob texture properties: ( Documentation Here. png or sheep_fur. Changelog [4. 1] Several fixes, primarily for the random property system rewrite in 4. 1 Release 4. Custom, Emissive and Varied mobs like Optifine and so much more. 5k downloads Published on Nov 4, 2023 [ETF] Entity Texture Features. 7901 downloads. [ETF] Entity Texture Features Mod. 1,559 follower s. [V4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. json; A few of these options can also be changed via the Puzzle mod; Mod support. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. png) fixed health property not working at all in 4. I've already tried Entity Texture Features and Custom Entity Models (CEM) but I haven't gotten any luck. Last Modified: 2023-09-22 23:17:41. [4. "CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. png) fixed health property not working at all in 4. 4. 19. Download [ETF] Entity Texture Features 4. ADVERTISEMENT. 20 + 5 R ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. "This pack uses Chime for items, and Entity Texture Features + Entity Model Features for entities, Optifine does technically work with this pack, but it generally brings no benefit nowadays and is incompatible with way too much stuff to bother properly supporting, so only ETF & EMF have been tested. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. png" now variates with "mob4. This mod should be compatible with any mod added entities. Custom, Emissive and Varied mobs like Optifine and so much more. Categories. Published on Mar 24, 2023. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. github/README-assets":{"items":[{"name":"example-images","path":". parrots showing custom & emissive textures on shoulders. This mod should be compatible with any mod added entities. - added an option 'enabled by default' to set ETF to not tamper with any. This includes: Animated GUI textures. 20–1. 4. Add a Comment. Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This mod should be compatible with any mod added entities. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). fixed texture names ending with numbers not correctly using a ". BVzZfTc1. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. 3 brings with it many fixes and stability issues as well as compatibility features and some long time missing features. Settings & configuration. This also allows other mods to add new random properties for easy use in ETF & EMF. 2 Forge. 20. 4 Fabric & Quilt. Summary. Entity Texture Features - [Fabric & Forge] Mods 1,639,267 Downloads Last Updated: Sep 18, 2022 Game Version: 1. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. Client Decoration Mobs Utility. 3k download s. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what. 1. This mod should be compatible with any mod added entities. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. g "mob4. Supports 1. Changelog. 8 comments. Settings & configuration. This mod should be compatible with any mod added entities. Changelog. Some scenarios exhibit up to 11 times less processing time usage, and in general the mod is much more stable and efficient. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. Report Follow . Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsSettings & configuration. This mod should be compatible with any mod added entities. (from modrinth). Sprites are not supported. Entity Texture Features 4. 4 on Modrinth. `diguise-heads`, `impersonate`, or `fabric tailor`*BisectHostingMODRINTH. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. json; A few of these options can also be changed via the Puzzle mod; Mod support. spongepowered. png" now variates with "mob4. changed: block entity features will not render if the texture is animated as it is not supported (no need to change settings) [V3. jem file from the texture pack and it should load that mobs without fresh animations so it will be fixedChangelog. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。Download [ETF] Entity Texture Features 4. 4I1XuqiY. 1 on Modrinth. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. png will try and use the equivalent wool2. Changelog [4. 5] - fixed a crash on forge. ABLPHA • Additional comment actions. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. 888. This resource pack adds 15 new axolotl variants. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 3 Fabric & Quilt. 2. 20 Other Texture Pack. 402 downloads. 1. Changelog. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 2. ETF v4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Supports 1. This mod should be compatible with any mod added entities. The features of this mod so far: 🎲 Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. Download Report . 19. CIT Resewn only adds support for custom item textures (hence the acronym). 2. 571. 20. Download [ETF] Entity Texture Features 4. 2 will remain supported with feature updates, but 1. Entity Texture Features; Entity Model Features; An Iris-supported shader and enable any LabPBR format emissive/sub-surface-scattering options; Patrix Texture Pack Download. 2. Created 2 years ago. 3 too) fixed armor stands with nbt "Marker:1b" not working; improved compat with modded custom boat type textures; Files. improved resource reloading mixin. Settings & configuration. This mod should be compatible with any mod added entities. Settings & configuration. Entity Texture Features 4. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. properties but the additional texture didn't. The random textures must be named after this format: TextureName#. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine. Fabric環境でOptifineのランダムエンティティ機能を再現するMOD、Entity Texture Featuresを使って見ます。MODの機能である「まばたきテクスチャ」をテスト. 😑️ Blinking mobs. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 6. Settings & configuration. 1. 20. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". Due to many OptiFine features still having no replacement mod, Puzzle also adds certain OptiFine features on it's own, like resourcepack-provided splash screens. Settings & configuration. Supports 1. Player Skin Features & Additions, including support for most of the above features. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 1] Several fixes, primarily for the random property system rewrite in 4. Settings & configuration. Download Report . It is compatible with OptiFine, Entity Model Features, CEM, Sodium, Iris Shaders and other mods that support entity textures. - added the `NBT` OptiFine texture property, which can read any NBT value of an entity that is available to the client - added wolf collar support - API updated for other mods to utilise ETFs random texture . 8 comments. 1. 4) enables random, emissive textures for Mobs, Skins and much more… This mod adds support for a bunch of entity texture features, including Optifine Features, that can. added support for end crystal random and emissive textures. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. updated the minecraftcapes. forge1. 20–1. Settings & configuration. - forge version updated to 1. png , with # being any number that should start from 2 . 19. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. Changelog. 9 on Modrinth. [ETF] Entity Texture Features Mod. 908. 1,502 follower s. color is a synonym for this method. asm. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 2. This mod should be compatible with any mod added entities. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. 20. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. as well as fixing a notorious `Tinkers construct` crash on forge. png") Animatica textures are now detected and prevent. png" now variates with "mob4. 6. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. Blinking mobs. Settings & configuration. 2. 3 too) - fixed armor stands with nbt "Marker:1b" not working. 2. 1 Fabric & Quilt. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. 0]-[1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. - rewrote the Random Property reading code to be more object-oriented, stable, and simplified. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . The source code has also been ported to a single codebase for forge. Settings & configuration. CIT Resewn only adds support for custom item textures (hence the acronym). 3 while flying fast in creative mode in single player. 19. 6. fixed the name property not respecting text formatting codes e. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. (Customised just like Optifine, by Biome, Name, Height, etc. Created 2 years ago. 2. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 3] further api tweaks for EMF; fixed distanceTo property not working in 4. It is compatible with various shaders, mods, and resource packs, and supports OptiFine's random/custom or emissive entity resource packs. ETF 4. 0. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 19. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. 18. Client Decoration Utility. Custom, Emissive and Varied mobs like Optifine and so much more. Custom, Emissive and Varied mobs like Optifine and so much more. Auto-featured . We. Animated entity textures. ETF (1. added wolf collar support. 9 on Modrinth. Settings & configuration. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. This mod should be compatible with any mod added entities. Published on Apr 23, 2023. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 4 +4. 0. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Everything should work on every version the Fresh Animations 1. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. 571. 2 13. 8. 3 on Modrinth. 4) is a new Fabric/Forge mod that is an Optifine Custom Entity Models (CEM) compatible alternative for Fabric and Forge, for those who no longer use OptiFine due to alternatives such as Sodium, Iris, and ETF (Entity Texture Features). Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 0 on Modrinth. Auto-featured . Download [ETF] Entity Texture Features 4. 6. Published on Oct 30, 2023. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. Published on Jun 9, 2023. 19. 3. Blinking mobs. getBlockStateAtPos(). Download [ETF] Entity Texture Features 4. " like OptiFine for variants (e. Auto-featured . Versions [ETF] Entity Texture Features 4. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. This mod should be compatible with any mod added entities. 16 on Modrinth. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. Rabbits can be frogs. 4I1XuqiY. 20–1. 20. x 2. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. Published on May 10, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. 106775 downloads.